Racegroove map balancing to avoid a pitch black groove line for saturated RRBINs. Improved outer scenery (mostly to hide bigger holes)Ĭompletely new set of LOD Out values to reduce models popup while drivingĬompletely new set of Shadows Out to reduce shadows popup while drivingįixed terrain holes (tuned LOD out) in the distance (for both back and front)įixed terrain edge textures to avoid lateral “”running”” white glitchesįixed buildings element detaching/smoothingįixed buildings/houses with broken AO mappingįixed Vehicles albedo, saturation and reflectionįixed Blue sponsor flickering on buildingįixed overhang composition to limit flickeringįixed Loading Screen to show correct max vehicles and new logoįixed stickers on marshal huts flickering Various 3D models fix to limit flickering and glitches Various MIP texture fix to avoid flickering and glitches It seems that due to some hard drive failures this track was hard to bring up to date as they had lost some of the original content used to build this track, but they have now released version 2.0 and much like Monaco it uses a lot of the new rFactor 2 technology. TO DOWNLOAD THIS TRACK PLEASE – CLICK HERE Replaced loading screen with new HD version Optimized and cleaned up night lighting glitchesĭefined more realistic movable object reactionsĬleaned up, replaced and improved trackside cameras Removed pitlane props to reduce the load in the busiest areaįixed dozens –if not hundreds– of object and shadow popups Slightly enhanced billboard crowd textures Doug of SimHQ produced a file structure document. Section of Joesville (an oval track) with new track tech: - 01-16-2012. Optimized LOD and shadow distances on all objects for better performance Rfactor 2 Dirt Late Model Spark City World Game If you choose to install the Dirt Late Model 2 mod, youll see that the default rFactor UI is used with a DLM2 logo added. Optimized building objects for better and smoother performanceĬleaned up and improved building textures Removed messy cubemap reflection property from building materials The long awaited release of the Dirt Works Designs Super and Crate Late Models are available now in the downloads section. Optimized billboard vegetation for better and smoother performanceĪpplied subtle random vertex colours to vegetation Optimized armco and other barrier objects for smoother performance Vertex painted terrain for new terrain shader Replaced textured stripes with physical ones Improved trackedge and sidewalk specularity and wet mask Optimized road and terrain objects for smoother performance They have brought this old track bang up to date technology wise with a massive update as listed below, ISI have just released two newly updated historic tracks from 1966 for rFactor 2.
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